﻿using System;
using System.Collections.Generic;
using GameFramework.Battle.Core;
using Gameplay.PVE.Utils;
using RootMotion.FinalIK;
using UnityEngine;
using Yoozoo.Libs;

namespace Gameplay.PVE.Survivor
{
    public class EnvironmentSpawner : BulletSpawner
    {
        public int teamMask;
        public override int GetTargetTeam()
        {
            return teamMask;
        }
    }
}
